I love it when everything I think I know about writing horror gets turned on it's head. One, it helps me to grow as a writer. Secondly, it means I got bloody well scared during the process. Bloodborne, the newest game for the Playstation 4 from From Software, did both these things. Yet, on paper it shouldn't have. First it's gothic horror, which hasn't been scary in years (but it's the last refuge of solid atmosphere) and it's cosmic horror, which is probably the hardest subgenre to pull off. Don't get me wrong, I love them both, but that doesn't change the fact[...]